
Vertigo Chapter 16 [Lancer]
“Spartanauts”
In the epilogue, we evaluate the aftermath of Vertigo’s first mission in the Long Rim.
This campaign features an introduction to the Lancer RPG system by Massif Press. The players take on the role of Lancers: elite pilots of powerful mechanized cavalry.
The Long Rim is an area of space with no habitable worlds, few resources and limited access to the blink or omninet. It is of value only because it is the sole route by which ships from the central galaxy can reach a hotly contested frontier, called the Dawnline Shore.
Union has decided to send teams to start improving the situation by meeting with these various enterprises to improve relationships, curb piracy, and ensure the safety of travelers and locals.
And so, we join the party en route to the station Sigil-1 Rotunda as members of the newly formed Long Rim Outreach Program.
“Spartanauts”
In the epilogue, we evaluate the aftermath of Vertigo’s first mission in the Long Rim.
“Worst Rescuers Ever”
After discovering that both Vick Rickards and Septima are still alive, Vertigo must choose who to save and how much to risk.
“What’s a little heat between friends?”
Our Union heroes are putting up a good fight: but time is running out to save Septima and Vick from the rampaging machines.
“Rock On and Lock On”
We return to the Long Rim where Vertigo Squad is attempting to hold their own against Virtuoso//Firebrand’s prodigious output.
“Power Knuckle”
Rusk and Matt must buy time for the Ecumene infiltrators to rescue the prisoners, but are they prepared to do what they need to do to defend the Union?
“Truck Sandwich”
Rusk and Matt attack the Aunic Ascendancy garrison at Sola Abbey – but they face a highly advanced and powerful foe.
“What a waste of gas”
16 years before Matt and Rusk were deployed to the Long Rim, they served in the Second Distal War, fighting back against the encroaching Aunic Ascendancy. They are tasked with a special operation to secure allies and supplies.
“Merit Badges for Murder”
With the refinery secured, Vertigo heads deeper into the station searching for Vick and Septima.
“No greater honour”
Vertigo Squad fights their way towards the control terminal, but reinforcements are closing in fast.
“Nice try, dish-head”
A mass of monstrous mechs menaces Vertigo Squad, led by the inscrutable Writhe. Vertigo must take control of the refinery before they’re overwhelmed.
“Robo rabies”
Vertigo Squad encounters a terrifying and unknowable foe deep in the station.
“Mech doggy door”
Vertigo Squad explores the abandoned SecCom base and makes contact with the raiders. However, they soon learn that something is amiss.
“You’re so shredded”
Val, Exodus, P.C.B., and Vestige learn valuable life lessons about invisibility and area of effect attacks. Meanwhile, a new threat is emerging…
“I’m pipin’ hot!”
A ragtag pack of raiders stand between Vertigo Squad and their objective – but our heroes soon learn they are not to be underestimated.
“I’m pipin’ hot!” A ragtag pack of raiders stand between Vertigo Squad and their objective – but our heroes soon learn they are not to
“Embrace the Vacuum”
Vertigo Squad finishes their business on the station, before receiving a distress call and springing into action.
“Fresh off the belt”
We meet our team of Lancer Pilots as they arrive on Sigil-1 Rotunda. Vertigo Squad explores the station that will be their base of operations for the Long Rim Outreach Program.