
House of Annihilation Epilogue
“Closure”
Our heroes have conquered the Tomb of Annihilation and destroyed the Soul Monger, but their stories aren’t finished. We hear some from the party about where the story takes them after the campaign ends.
“Closure”
Our heroes have conquered the Tomb of Annihilation and destroyed the Soul Monger, but their stories aren’t finished. We hear some from the party about where the story takes them after the campaign ends.
“Put a boat on him!” Having nearly lost a member of the party in their battle with the Atropal, the party has just a moment’s time to lick their wounds before facing the architect of the soul monger, Acererak the Demi-Lich
“Time to grow up, baby”
Having defeated the Sewn Sisters, our beaten and battered heroes must collect their strength as they prepare to face a challenge that has awaited them since the High Havoc first arrived in Chult: The Soulmonger.
“Oh no, she’s got a life alert bracelet!”
The party reaches the depths of the Tomb of the Nine Gods, confront its final puzzles and take the fight to the devious night hags who have been haunting them ever since they entered the Tomb: The Sewn Sisters.
“You’re just jealous that you’re a goat and I’m super smart.”
Our heroes manipulate the cosmos and descend into the sanctuary of the Sewn Sisters.
“The Dump Room”Artwork:
A magic tunnel leads deeper into the Tomb. Douglas & Lee strip down and Krait expresses his true feelings. Everyone does their best to look cool and Moore takes a seat.
“Mud Muppets”
The eclectic outlanders explore a cog-filled cavern. Douglas goes for a swim and Lee finds herself in the deep end. An old nemesis is unleashed.
“Don’t step to me on the ninja turtles”
Moore gets more familiar with his new crew. A strange voice annoys Krait and everybody is puzzled. The rest of the party go deep in the weeds.
In this special sneak-peak of our Patreon-exclusive Director’s Commentary series, Shaun, Trevor, and Alex go all the way back to House of Annihilation Chapter 1 to constructively deconstruct the episode and discuss the past and future of the series.
“You guys are gross ’cause you’re dying”
Their doom close at hand, Krait, Lee and Douglas fight to stay alive.The lucky survivors plan their next move and decide whose limbs to chop off. A long-lost member of the High Havoc causes the crew to reflect.
“Like how snakes would have hands”
With her last crewmate from the High Havoc fallen, Lee and her two remaining companions are left with precious little time to escape the four armed Gargoyles who slayed their friend.
“I’m glad I ran away, or l’d just have blood all over me”
Exhausting every option solving a puzzle of torrential waves, the party discovers an evil that was hiding under their own noses, and Horrik maneuvers his way into an incident on the fourth level of the tomb.
“You don’t have to do anything you’re not comfortable with. Horrik does.”
One step closer to the Black Opal Crown, Krait & the Inferior Beings discover more about the strange mechanical inner workings of the Tomb of Annihilation.
“Take advantage of my boozy slipstream.”
Having sprung a trap leaving Krait, Lee, and Horrik inside a locked room quickly filling with wine, Douglas is left alone in the Tomb of the Nine Gods, and must find a way to save his friends.
“I hope we see you again”
Krait and the adventurers trek deeper into the Tomb. After a show of strength to compensate for a failed test of wits, the party faces an undead threat to not just their safety, but also their egos.
“I can pretty much gong anything.”
With the legendary Thayan necromancer Kozef defeated, Cube Gang finally enters the Tomb of the Nine Gods, bringing them ever closer to the fabled Soul Monger.
“A wizard and his dumb dog”
With the help of their new acquaintance Krait, Lee and the boys have defeated Ras-Nsi, and now must decide how to handle the Red Wizard Kozeph, who awaits them at the entrance of the Tomb of the Nine Gods.
“Blind, prone, greasy, and snowed on”
After losing yet another crew member of the High Havoc, Douglas, Leanni, and Horrik must face the Yuan-ti without the guidance of their lost comrade, Cranston Thorne.
“I am a very skilled and wonderful person”
Fan favourites Faroul and Gondolo are back for another wacky side adventure, this time joined by the suave Jason Drake Grayson. Together, the dashing trio hatch a plot to escape the terrifying Yuan-ti, proving that three heads are indeed better than one.
“Horrik’s Upset (He’s a Brave Man)”
Having forged an uneasy alliance with Kozeph the Red Wizard and defeated a savage pack of Deinonychus, the party must take on their most fearsome foe yet: the King of Feathers
“Hang on Pookums”
Cranston and Douglas broker a deal with the Theyan wizard Kozef, and the party now must devise a plan to best the dangerous necromancer.
“Hi, I’m Vulture. I have no friends.”
Having bested a Tabaxi warrior, the adventurers enter the temple of Wongo the Sumonster, where a puzzle on trickster gods’ friendships awaits them.
“I want that thing in my mouth”
Under Orvex’s guidance the adventurers take a closer look at the temples of Omu, making a dangerous encounter along the way.
“Got room in that tummy for two?”
Douglas and the crew explore the lost city of Omu, with the help of a newfound acquaintance, who has an unexpected connect with the Thayan wizard who murdered their friend, Rye.
“Doin’ it for all the babies out there (beautiful baby mommies)”
After defeating a demonic beast, the adventurers discover a way out of the Kobold Mountains, only to be greeted by the most powerful and dangerous being any of them have ever seen.
“It’s horse deep.”
Venturing deeper yet into the caves beneath the Kobold Mountains, the adventurers and their dwarven companions reach the ancient vault of Hrakhamar, only to discover a dark presence waiting within.
“Newt Cleavage.”
Accompanied by the Albino Dwarves, the party has a run-in with the fire-newts who have taken up residence in the Dwarves’ ancestral home.
“I didn’t know him that long.”
Destined to reach the Soul Monger, Douglas and what remains of the High Havoc’s crew embark on a journey to the mountain caves that will lead them there. But they can’t seem to shake the feeling that something is watching them…
“Do you feel responsible? Because you should.”
With the knowledge imparted on them by the strange oracle Saja N’baza, the party descends the ancient ziggurat of Orolunga, only to discover that tragedy has befallen yet another of their friends.
“Trust me, I am a very intelligent man”
The crew of the High Havoc are back! Having sent what may well be their final words to their longtime friend, Hacksail, our worn and battered adventurers meet a strange sorcerer at a mysterious ziggurat. Could this be home of the oracle they seek?
“Take that Dad!” Having left the party to pursue their own interests, we take a look into the history of literally no one’s favourite guides, Faroul and Gondolo.
“Were you not going to tip?” Having escaped the Grung encampment, the adventurers must make a decision that will affect the future of the party…
“Stop it I’m a real adventurer!” After aiding the Grung in an attempt to summon their goddess Nangnang, the party makes a new acquaintance who strains their new relationship with the frogmen.
“Ropey, god of ropes; may his hempen grasp embrace us all.”
In the fifth episode of a Tomb of Annihilation playthrough, the party trudges deeper south into the mysteriously frozen jungles of Chult, under the guidance of some strange new companions.”