
Broken Tusk Rising Chapter 067 [Pathfinder 2E]
“Enemies that can see through the fourth wall! This is terrifying!” The scouts battle angry trees and a dryad corrupted by a demon. Episode Artwork
“Enemies that can see through the fourth wall! This is terrifying!” The scouts battle angry trees and a dryad corrupted by a demon. Episode Artwork
“That Infamous Wutang” The outlaws concoct a plan to infiltrate the Glass House.
“Nap Elemental” The scouts recover from the flower fight and Luu’s rest is interrupted by something spooky. Episode Artwork by Mike Broken Tusk Rising Cover
“I was just accidentally rustling those cows!” The outlaws meet some runaways and formulate plans…
“Aww, come on! I just healed that!” The scouts fight off some particularly aggressive flowers.
“Pry them out of my cold, dead pockets”
“Emotional Support Fire Elemental” The scouts track a spooky caravan across the plains.
“Rapper’s Delight” The outlaws sit down to a friendly game of cards.
“I gave you HP; I can take it away.” The scouts ascend the mountain in the middle of Lost Mammoth Valley.
“Don’t you understand that trains have rules?” Deep in a secret tunnel, the outlaws deal with a train, its occupants, and a lack of illumination.
“If it’s black, rub its back. If it’s brown, slay it down.” The scouts investigate a campfire and aren’t happy about who they meet.
“It is interesting. It might even be true.” The outlaws investigate the canyon and it’s hidden secrets.
“Angry But Adorable” The scouts battle griffons atop a mountain peak.
“What kind of saber are you rockin?” Mariposa and Archie bite off more than they can chew during a nighttime canyon crawl.
“Is it bigger than a breadbox?” It’s time to chat again with an old friend and wrap up sidequests. Episode Artwork by MikeBroken Tusk Rising
“Surprise! Blew up your town bitches!” Waking up to a new day, the outlaws mourn their losses, interrogate Makarty, and wonder wha to do next.
“Chicken Trouble” The scouts fight off some shadows by a sphere of darkness. Episode Artwork by MikeBroken Tusk Rising Cover Artwork by Shaun @shaunmakesTales of
“I don’t know where to look; at the banging, or the banging.” The outlaws work together to coerce someone else to do their dirty work.
“He was my best friend for two days”
The scouts camp and then scheme with the crusader commander.
“Horse Slapper”
The outlaws race to rescue Doc Dandilly from Makarty and his henchmen.
“Anyone who dies from standing up is weak”
The scouts come to the aid of a goblin crusader battling the undead.
“He’s a goner. Guns don’t work against chupacabras”
The outlaws make new friends and drink some refreshing, non-poisonous water.
“So, Josh, what’s your next character going to be?”
The battle against the forest wyrms comes to a surprising end, and the scouts receive their next assignment.
“I assume they don’t want us to steal a mattress”
In which both deals and escapes are made.
“Nothing bad happens when you are alone on a cliff”
The forest wyrms and the scouts carefully engage in combat.
“Ace Killer”
A series of tense interviews with morally suspect cowpokes.
“You can’t ask people why they’re dead”
The former crusaders and Broken Tusk scouts prepare an ambush.
“It must be noon somewhere”
Lost in a maze and dizzy from heat stroke, the outlaws scout the Snakehole bandit’s camp.
“We don’t choose our parents or our necromancers”
The Broken Tusk scouts negotiate with former crusaders.
“A lot of runnin’ around, not a lot of murderin’”
The outlaws say goodbye to a friend and gather their resources before setting back out into the desert.
“Xankath Margareth Bramblesong, you are in big trouble!”
The scouts venture into a forest and encounter the people they were looking for.
“‘Do you have magic?’ ‘I’ve got cigarettes!'”
The wounded outlaws hold their ground in the Trionic abbey as they fend off another attack.
“Can you tell me a story?”
The scouts mourn their fallen friend but must forge ahead.
“Outside I’m hootin’, but inside I’m hollerin’”
The outlaws investigate the machinations beneath the abandoned abbey.
“2024 Holiday Special”
Three kids embark on a ridiculous quest to capture Santa and steal his bag of presents
“If you can dodge a fist, you can dodge a bear”
Clem discovers new and exciting ways to interact with wildlife.
“This is called…Vomit Swarm!”
The epic battle against the chimera reaches its tragic climax.
“I brought a sword to a gunfight”
The outlaws fight another, totally different pack of outlaws.
“Can I nature my way up the rope?”
The Broken Tusk heroes heroically scale a cliff in pursuit of a chimera.
“Ya plant corn, ya get corn” Four dangerous outlaws get to know each other while getting lost in some thorn bushes.
“I’ll murder the rest of you soon enough.”
With Luukallo joining the party, Vare and the scouts hunt a chimera.
“Wheel alignment, but for horses”
Four wanted cowpokes ride out of the desert.
“Call me Lou.”
The party talks to Vare, the halfling former crusader, and meets a new friend.
“Good Noses in Bad Business”
An unexpected journey comes to it’s conclusion, featuring special guest Matt (@rogueprintco)
“Aklep is not a society man”
The scouts begin probing Lost Mammoth Valley, which means…hexploration!
“A bit of a to-do”
An unexpected journey begins, featuring special guest Matt (@rogueprintco)
“You can’t just ask people how they turned into animals”
It’s time to wrap up the Calamity Caves by saving animals and making friends.
In our first foray into the fanciful world of Fisticuffs & Penny-Farthings, a famous circus clown (and secret drug smuggler) has somehow been replaced, causing a shortage in the supply lines. Three bitter rivals; A paranoid money-lender (Cristina), a vengeful railroad tycoon (Jessica) and an obsessive landlord (Josh) trade incendiary insults and engage in dangerous duels in order to take out their adversaries, achieve their goals (at the expense of everyone else’s) and come out on top!
“Never fist bump a fire elemental”
The scouts continue their battle with the flaming bison skulls.
“So, no cake?”
In this conclusion for our first Spire adventure, we discover what the cell has been up to since the destruction of the dust machines.
“Sixteen is a lot of wolves”
The scouts return to the caves to continue their search for a safe route.
“Hidden Doors and How To Find Them, Written by H. Door”
Father Summer’s light… illumine our doubt;
Mother Winter’s ice… solidify our rage;
Brother Autumn’s scythe… cull our weakness;
Sister Spring’s warmth… melt our hesitations;
-”7th Litany Against Demons”, Excerpt. Untold-Depths-of-Blue.
“Quiet, Andreas, the leader of Falcon House is speaking.”
Bruised and in mourning, the scouts return to the following to get some input from old friends.
“The ancient knight art of drunken fighting”
“Nothing To Be Concerned About: The Town Guard Comments on Horde of Moths Emerging from Endline Station”
“Please interpret the rules in whatever way helps us.”
The Broken Tusk scouts continue the brutal battle against the demonic trees as Aklep slowly fills the cavern with a raging wildfire.
“Good boys deserve good friends”
Experience Retrotechnical Marvels Hitherto Unseen! New Discoveries Unearthed by Retroengineers at Arcologies in Distant Lands! Visit the Gwynn-Enforr Fair!
“Korgo Ponders Eyeliner”
The Broken Tusk scouts encounter and talk to a surprising number of strangers in the dangerous caves.
“You see so much when you’re dead for a bit”
Incursions and the Disturbing Truth Behind Demonology: Exclusive Interview with Survivors of the Gnoll Wars.
“A Bola, Not Ebola”
The Broken Tusk scouts rest and then return to the cave, where they preview a future threat.
“Dan’s a big hog-head. He’s always talking about big hogs”
EXPOSE! Kerberites, Merkers, Butchers and the Scavenger Gangs of Endline – Why Hasn’t the Guard Taken Action?
“This cave SUCKS.”
The scouts continue a desperate battle against the strange creature that has occupied the skin of a smilodon.
“Lightly Bedazzled”
Brought from Elsewhere, Will the Sturdy Horse Replace Bird, Skywhale or Galvanic Coach? Experts Say No.
VISIT: The Blue Docks! Find Any Item You Desire from A to Z, And Even the Forgotten Letters.
“Warning: They may be cute”
The Broken Tusk scouts decide that they would rather meet a terrifying and deadly monster than hang out with some cute animals.
“Did I do that? That’s smart of me.”
DRAMA EXPLODES AT RED ROW ARENA!
“Cold Guano would be a cool band name”
A new chapter begins as the scouts say goodbye to two friends and hello to another.
“Seven Herbs & Spices of Terror”
The Ladder! Friend to Delvers, Dungeoneers, and Carpenter alike! The Cunning Adventurer Leaves Not Home Without it!
Mysterious Fighters Toad and Stool Take Arena by Storm!
“Blues Blood”
The crew of the Dancing Queen makes repairs but ends up making things worse.
“It’s a goopy world”
Seeking: Those Fluent in Both the Common Tongue and that of the Corvids, for Expedition.
Shocking Survey: 8 of 10 Young Drow Cannot Name all 9 Ancient Houses of Ys.
“Rock the Casbah”
A musical criminal is causing trouble, and the crew of the Dancing Queen leaps into action.
“It’s the vermissian, baby!”
A Resurgence of Forbidden Religions: Council Issues Warning to Practitioners of Faiths Deemed Unseemly.
WA–ED: Two Dr– by the na-es –ic & -ndr-; for attem— as–ssin–ion of an ——ir.
“Baby Blues”
The crew of the Dancing Queen comes together to pursue a bounty and learn how this unusual RPG works.
“Proficiency: Sausage”
Mr. Winter’s Fine Fire Arms – Bespoke Customizations For the Discerning Marksman.
WANTED: Two drow by the names Eric & Andre; for attempted assassination of an Aelfir.
“If we are buried alive, we have magic and a moose”
The battle at the foot of the mountain rages on, with Lost Mammoth Valley almost within reach!
“What are the stats for haggis?”
Traveller’s Guide to the Vermissian: Don’t.
Scenes from The Weeping Maiden that Permanently Altered my Brain Chemistry
“My butt hurts”
The fight they have been dreading is finally here: The Burning Mammoths have set up one last obstacle, and the fight to escape to freedom begins!
“I eat stress for breakfast”
They Didn’t Like The Weeping Maiden and 9 Other Red Flags.
Greem’s Guaranteed Shipping Co: Reduced Rates Downspire
“I’ve killed many a university student for that.”
Now at the pass to Lost Mammoth Valley, the scouts must make one last push. They expect enemies ahead, but are surprised to meet a new friend.
“Give us luck, watch our backs, and thanks for being a cool god. Amen”
Shimmering-Beast-Of-The-Dawn Defends Title!
Vacationing in Sadness: A Retrospective on Travel Downspire
“The moose sucks Korgo’s nose in a cold and calculated way.”
The Broken Tusk scouts confront a desperate-looking Ardissa Prendergant again, as well as a frost troll.
“All spiderman, all the time!”
Experts Warn: Those who value their sanity should keep clear of remnants of Vermissian Stations
Interview with a Mortician: Death and Glamour. See Insert
Weeping Maiden adds additional showings
“Some rocks are jerks.”
In a hurry to reach Lost Mammoth Valley, the heroes take what they hope is a shortcut through a snowy forest.
“Remember, we’re brothers in fungus”
Gang clash on Kiln Street turns deadly!
The Spark of Creation! The Spark of Ignition! As life springs forth from the heavens so does freedom from the barrel of a gun! Seek salvation in arms at the Church of the Gun today.
“Confusion is a sign of weakness”
The scouts interrogate another captured Burning Mammoth,relax with the following by a lake, and have a weird encounter with Argakoa the songsinger.
“We’ve got fungus at home”
Are your children being recruited into violent vengeance cults?
Lookshy Meats – Quality Butchers. Events Catered. Inquire on Orchid Street.
“Please Heal the Wolf”
The scouts ambush Burning Mammoth scouts, but the fight is more difficult than expected.
“Officially Sanctioned Death Cult”
As we begin our new campaign, we meet the members of a Ministry cell, oath-bound to protect the Drow and overthrow their oppressors, as they discuss worrying and violent developments in their home of Red Row.
“Xankath Bramblesong, Attorney At Law”
Back on the march, the Broken Tusk Scouts try to resolve a forest dispute.
“A Brand New Car!”
A terrible ward overpowers the Broken Tusk scouts.
“The Worst Christmas of My Entire Career”
DOMINATION!
“Is there something spooky in here? It sounds quite spooky.”
The scouts explore a ruined barrow, and confront its guardians.
“Roll for Cookie”
In this Everyone is John holiday one shot, three aspects of Santa must compete to become the one true Santa Claus.
“Burning Man”
The scouts encounter a Burning Mammoth who doesn’t immediately try to kill them, and must decide what to do with him.
“Was it a dog-dog, or a dog-man?”
The “heroes” uncover the consequences of their apathetic adventuring.
“Jonesy would make a good backpack”
The scouts interrogate their prisoner, then resume hexploration.
“One part horrible, one part beautiful, all parts sexy”
The “heroes” encounter sexy underground landsharks, and it goes about how you’d expect.
“Moose CG is famously expensive.”
The scouts ambush their ambushers, attacking up on a group of Burning Mammoths who are waiting by a stream.
“That’s not cheating, that’s just good communication”
After the accidental death of the village sage, the Apathetic Adventurers create their next quest.
“Roadside HGH”
The scouts begin their search for Lost Mammoth Valley, exploring new territory.
“I’m going to do something weird”
The ‘heroes’ of Oakheart pick up their adventure after a Patreon debut to delve further into the tomb of the Quail Queen.
“I didn’t want to be Otter House leader anyway.”
The Broken Tusk scouts are reunited with some friends, and make a second attempt at defeating the overpowered boss.
“Until I got this flamethrower, I haven’t been having that much fun”
Chariot of the Bobs races to its heart pounding conclusion as the crew of the Montero confront the horrors aboard the Cronus head-on.
“Totally Innocent and Consensual Porcupette Spell Sucking”
The party tries to atone for their murder spree, then courageously walks into a disaster.
“Keep your skull in one piece”
The crew puts the finishing touches on a patched up Cronus, but there’s someone on board who wants to redecorate.
“We Feel Kinda Bad About the Murders”
The Broken Tusk scouts sheepishly talk to a water woman, and then continue their exploration of Red Cat Cave. What awaits them down a trapped passageway?
“It’s not my blood.”
The surviving crew splits up to attempt repairs on the Cronus, but even though work is underway, the danger aboard doesn’t rest.
“How We Met Andreas’s Mother”
The heroes are slicing and slaughtering their way through Red Cat Cave, but the monsters keep trying to run from them. What could it mean?
“Rude and truthful”
The situation on the Cronus is spiralling fast, and a leader needs to step up to get the crew organized and focused on survival, but will everyone buy in and follow orders?
“Smell Each Others’ Butts”
The Broken Tusk scouts have reached Red Cat Cave. What dangers await them inside? And do they really need another furry friend?
“Make this alien say uncle”
With the Montero destroyed, the crews of both ships are in a heightened state of panic and in varying levels of danger. Lots of danger.
“Big Rocks Are Cool”
There’s a weird noise coming from the camp of the dead poachers, and there’s still plenty of ground to cover before the scouts reach Red Cat Cave.
“Yes please, stress please”
The crew of the Montero explore the derelict ship Cronus and worry that they might not be alone. Spoilers: they aren’t.
“Rage Clicking”
The Broken Tusk scouts follow mysterious boot prints up the cliffside and encounter an unexpected group.
“It’s cryo-sleep, not beauty sleep”
Our new horror adventure begins as the crew of a cargo vessel are awakened from cryosleep by a mysterious distress signal.
“Demons Come In all Shapes and Sizes”
The scouts survey the scene of the battle, make a new friend, and then enjoy the glow of the Aurora Iobara over their camp.
“Spartanauts”
In the epilogue, we evaluate the aftermath of Vertigo’s first mission in the Long Rim.
“Bees and Dees”
The scouts continue to lead the following east, and then encounter a group of people who seem to be offering an opportunity to trade.
“Worst Rescuers Ever”
After discovering that both Vick Rickards and Septima are still alive, Vertigo must choose who to save and how much to risk.
“Save the Kitty”
The heroes have been lured to their doom by a terrifying water monster. Will any of them survive, or is it time to get ready for a new campaign?
“What’s a little heat between friends?”
Our Union heroes are putting up a good fight: but time is running out to save Septima and Vick from the rampaging machines.
“This Episode Has Been Brought To You By the Letter K”
The scouts of the Broken Tusk following continue their flight to the east, but when they arrive at Gleaming Sun Lake they find a man crying out for help. Is everything what it appears to be?
“Rock On and Lock On”
We return to the Long Rim where Vertigo Squad is attempting to hold their own against Virtuoso//Firebrand’s prodigious output.
“Faces Are the Softest, Tastiest Part”
The Burning Mammoths are trying to poison the Gornok River. Can the heroes stop them so that the following and its herds can cross?
“Power Knuckle”
Rusk and Matt must buy time for the Ecumene infiltrators to rescue the prisoners, but are they prepared to do what they need to do to defend the Union?
“Eau de Korgo“
Korgo, Jonesy, Andreas, and Xankath deal with some hungry gremlins and make new friends.
“Truck Sandwich”
Rusk and Matt attack the Aunic Ascendancy garrison at Sola Abbey – but they face a highly advanced and powerful foe.
“Goodnight, Sweet Mammoth Lord”
After dealing with the aftermath of the attack on Rockloom, the heroes get some answers and say a sad farewell. Then we move on to…Hexploration!
“What a waste of gas”
16 years before Matt and Rusk were deployed to the Long Rim, they served in the Second Distal War, fighting back against the encroaching Aunic Ascendancy. They are tasked with a special operation to secure allies and supplies.
“Chekov’s Baby”
All heck breaks loose at the Green Moon ceremony, and the heroes must defend the following! Most importantly, we meet the real hero of the campaign.
“Merit Badges for Murder”
With the refinery secured, Vertigo heads deeper into the station searching for Vick and Septima.
“Shaggy’s Makeover”
Everyone gets ready for the Night of the Green Moon.
“No greater honour”
Vertigo Squad fights their way towards the control terminal, but reinforcements are closing in fast.
“There Is Nothing To Kill In This AP”
The heroes meet a new, friendly NPC, make some new animal friends, and are debriefed by Eiwa.
“Nice try, dish-head”
A mass of monstrous mechs menaces Vertigo Squad, led by the inscrutable Writhe. Vertigo must take control of the refinery before they’re overwhelmed.
“A Conspiracy of Homicidal Ravens”
The party fights some hostile hunters of unknown origin, then move on to their next task: scouting Rockloom.
“Robo rabies”
Vertigo Squad encounters a terrifying and unknowable foe deep in the station.
“This Episode Tapirs Off At the End”
With the water retrieved, the party learns (or fails to learn) how to make traps, and then begins its next errand: hunting some tapirs.
“How I Met Pakano’s Mother”
We begin with a wrestling match, followed by an attempt to complete one of Grandfather Eiwa’s errands. We discover that Korgo is extremely gullible.
“Dances with Mooses”
The story begins with the group being sent on an important and dangerous task: A moose hunt! Because it is important to set your expectations early, we screw up an important rule, too.
“Background-y Stuff”
It’s the premier of our new show, Tales of Bob, and our new series, Broken Tusk Rising! Meet the players and learn about the podcast and campaign.
“Stinky, stinky magic”
With malevolent toy soldiers roaming the North pole, our brave mouse adventurers must find the source of this Christmas disruption and put a stop to it!
“Cold, plastic-y magic”
On Christmas Eve the Chapelmouse Clan gathers to celebrate in a cozy den beneath the floorboards at the North pole, but something is afoot, and it’s not going to be a Silent Night!
“Mech doggy door”
Vertigo Squad explores the abandoned SecCom base and makes contact with the raiders. However, they soon learn that something is amiss.
The pilot episode of Apathetic Adventures is available to our Patrons! https://www.patreon.com/posts/november-2022-75335858?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_fan&utm_content=join_link
“You’re so shredded”
Val, Exodus, P.C.B., and Vestige learn valuable life lessons about invisibility and area of effect attacks. Meanwhile, a new threat is emerging…
“I’m pipin’ hot!”
A ragtag pack of raiders stand between Vertigo Squad and their objective – but our heroes soon learn they are not to be underestimated.
“I’m pipin’ hot!” A ragtag pack of raiders stand between Vertigo Squad and their objective – but our heroes soon learn they are not to
“Embrace the Vacuum”
Vertigo Squad finishes their business on the station, before receiving a distress call and springing into action.
Coming January 9th, 2023: Tales of Bob, a clean actual-play podcast from the folks behind the House of Bob podcast. We’ll play a variety of tabletop role-playing systems, always with high audio production values, fantastic role-players, and original music!
“Fresh off the belt”
We meet our team of Lancer Pilots as they arrive on Sigil-1 Rotunda. Vertigo Squad explores the station that will be their base of operations for the Long Rim Outreach Program.
“We must defend this man we killed”
All bets are off as Tom and the Boys confront the final manifestation of the evil cult’s work.
“It’s hard to shoot your best friend”
The heroes of Carrion Hill join forces with the retired paranormal investigator Berkley to take down Critchfield and the Spawn of Yog-Sothoth.
“No kissing. Stay focused.”
The party recover from their battle with Keeper Crove, assess the danger in the city and meet with their network of allies.
“I thought I smelled a dreamer”
Theobald thinks real hard about punching and kicking as the party brings the pain to Keeper Crove and Zhezek the Wolf.
“Knib Knub and the Mommies”
The battle in Keeper Crove’s asylum rages on as the evil wizard dredges up a horrifying threat from beyond.
“I can’t be made any more stupid”
In the darkened halls of Crove’s Asylum, the players come face to face with madness incarnate and its evil minions.
“Thats a door I wanna listen to”
Having finished their cordial conversation with the doorman, the heroes navigate the labyrinthian corridors of Keeper Crove’s twisted asylum.
“Hug it out”
The heroes recover from their harrowing battle against the cultist Rupman Myre and prepare to move on to their final and most fearsome target: Keeper Crove.
“Down on all threes”
With Willen in a dangerous position and Knib Knub more confused than usual, the heroes try to pull it together in the battle against the evil master of the vats.
“Zombie Conga Line”
The investigators do everything they can to keep their heads above the sludge while battling the evil Keeper Rupman Myre and his legion of undead minions.
“Hello, I am a normal size person”
Tom and another totally normal sized person take up the Mayor’s charge to rid the city of the remaining evil cultists.
“The Eye of a Killer”
Tucked away in Berkley and Critchfield’s townhouse, Tom and the Boys play Bad Cop, Worse Cop, interrogating Arlend Hyve and learning about the terrible creature summoned by the Keepers of the Oldest.
“Fashionable crop tops”
The heroes bring their battle with the recalcitrant mycologist to an end.
“Clinically Clumsy”
Evil Keeper Arlend Hyve proves to be more wily and dangerous than the party accounted for as they pursue him deeper into his secret lair beneath the city.
“A lot of hooligans in this town”
With the names of the cultists revealed, the party sets out to track down the Keepers of the Oldest, starting with the resident of a creepy abandoned church.
“It is very normal for older men to have toys”
Willen gets down to work on translating the Pnakotic Manuscripts, while suspicions about the strange inhabitants of Carrion Hill rise.
“This is gross, even for me”
The party examines the Sunless Grove and its macabre contents.
“Kill one bird and heal another with the same stone”
Deep underground, Tom and the Boys confront the shadows of Carrion Hill’s dark past.
“Are you gonna be weird about this again?”
Beneath the city streets, the party encounter the remnants of long past civilizations and more recent evil.
Holiday cheer and joy is shared by all as the cavepeople UNGH their way to a thrilling conclusion of our Og: Unearthed Edition one shot!
Fearless neanderthals do all they can to survive as our holiday one-shot in Og: Unearthed Edition continues!
The House of Bob ventures into the distant and stupid past once again with Og: Unearthed Edition!
“Mayoral Hat”
The party – having conducted themselves heroically – is called upon to meet with the Mayor of Carrion Hill.
“Facie and Chestie”
The Wolf has found its next victim, but there’s still time to save them! Can Tom and the Boys fend off his crazed henchman, or will they join the maddened ranks of the deranged serial killer?
“It’s a good thing I did not wear pants”
The party continues the hunt for The Wolf, all the while Carrion Hill crumbles down around them.
“SHOW ME THE LAW WHERE IT SAYS I CAN’T LICK BLOOD!”
Bimpkin is awoken by an otherworldly danger. Tom and the Boys bond over breakfast, then snoop around some alleyways. Bimpkin meets a rat. Theobald smells something bad.
“SHOW ME THE LAW WHERE IT SAYS I CAN’T LICK BLOOD!”
Bimpkin is awoken by an otherworldly danger. Tom and the Boys bond over breakfast, then snoop around some alleyways. Bimpkin meets a rat. Theobald smells something bad.
“Tom and the boys”
The heroes witness the Day of Bones: a festival celebrating life and death. The adventurers begin to investigate a mystery and decide on a group name.
“I know every spell!”
A rampaging threat in a dark alleyway brings four adventurers together. Commander Garrus has a warning and a reward for the newly dubbed heroes.
“Why would I be ashamed?”
A new adventure begins as four wayward adventurers stumble across a crisis in Carrion Hill.
“I know a thing or two about a 6 out of 10 makeout”
Tune in to 96.66FM the KNEE with the House of Bob, Tales From The Glass Guarded World and special guests Vivian, John, and Adam to play this collaborative improv game set in a radio show at the end of the world.
“Bird Retirement”
Where are they now? We discuss the aftermath of the final mission and see what’s next for the team.
“Certified Freak”
Can Tiss and Bunk get any useful info out of Anika? Will Garrett and Olivia find the Axiom infiltrator in time? Can they escape the station intact? All this and more in the thrilling conclusion.
“People love me.”
The team begins to set in motion the next phases of their operation: getting some answers from Anika Setty and chasing down the Axiom infiltrator.
“I’m not sure how much Earth news you guys get…”
Garret, Tiss and Olivia are cornered by CANAR-E security forces. Meanwhile, Bunk tries to bribe and sneak his way through the station.
“Steampunk Bullshit”
The team is bumped down to economy and have a rough trip ahead of them as they head for Laika Station, hoping to follow the Axiom’s illicit satellites.
“Government-mandated vape break”
This meeting could have been an email.
“Give me a baby to care about”
The group follows suspected Axiom infiltrator Youseff and gains illicit access to the loading docks at the VESL Breech. But have they been noticed?
“Take Your Daughter To Work Day”
Forced to think on their feet, the team falls back on good old-fashioned chicanery to make their way deeper inside the VeSL Breech – and run into a familiar face.(https://imgur.com/ES2IuVx)
“The Pasquelcho Life Chose You”
The team fast-talks, hacks and smuggles their way towards the VeSL railgun and the Axiom – but their target seems to be one step ahead of them.
“Yeah, We Skaters, Playa”
The gang is contacted by previous client Idira with a new mission: to prevent the Axiom from launching a dangerous satellite from the VanTle Electromagnetic Space Launch.
“Show me how to delete my search history”
Wrapping up loose ends and making new friends. A black market sale, a trip to the doc leaves the team looking hale, but is this truly the end of Nickel’s tale?
“Catapult is his Christian name”
Daring Ned and Max Q face off against Nickel and her minions, with Bunk, Tiss, Garret and Bunk lending a hand.
“Head Confetti”
You were right about one thing Master, the negotiations were short.
“#Justice4Pam”
The team searches out allies and equipment as they prepare to face off with long-time adversary, Nickel.
“Live that hover life”
After turning over the information to their client Idiria, the team takes some time to rest up, shop, work on personal projects and prepare for whatever is coming their way next.
“I’m not a doctor, I’m a beathacker!”
With Dandelion cooperating, the group looks for a timely distraction to exit the church unnoticed. This is the moment Garrett has been training for his whole life.
“Who are any of us, really?”
The group dons their Sunday best and go to church. At the Passing Angel Axiom sermon, the team looks for information about what the shady church is really up to.
“The last ranch on Earth”
Garrett is sent to a nice farm upstate where there’s lots of room for him to run around. Tiss, Olivia, and Bunk dip into Henry’s data drives and the recovered drone, putting together more pieces of the puzzle.
“This is a long time coming.”
Bunk, Tiss, Olivia, and Garret are pinned down in Jericho’s apartment and must decide how far they’re willing to go to fight for their principles.
“Geriatrics Against Gentrification”
The group learns they’re not the only ones interested in the Axiom and are warned that they may be in over their heads. They proceed to the victim’s residence, hoping for answers but finding something else entirely.
“Just a cute little uzi”
The team confront debtor, axiom member, and alleged murderer Lex, but they quickly discover she has the home-field advantage.
“Mealies on Heelies”
Garret and Bunk have a lovely day in the park while gathering information about their quarries: BBB, Lex and Dandelion. However, they’re not the only ones enjoying lunch al fresco: the team butts heads with Blunderbuss Bailey.
“Baby’s First Hack”
The team meet with their new client Idira, head south to Puget Sound to hit the streets for information on their new targets, all before running into an old friend.[Countdown Clocks](https://imgur.com/jxkZzwc)
“Twinabego”
Back together at last, the old gang take stock and make plans. A potential client reaches out looking for a team of investigators…
“Like an EpiPen, if you were allergic to bullets.”
With the evidence they need secured, Jin, Tiss, Cass and Bunk must escape the complex as security begins to lock the facility down.
“Who knew hacking would be so important?”
The group must overcome the security of the Exhale warehouse as they try to push further into the facility, hoping to uncover the truth before MasKorp can cover it up.
“You need to climax a bit later.”
The gang sneak into the Exhale warehouse and begin their investigation. However, they quickly discover that the facility will not give up its secrets so easily.
“Secret Hot Tub.”
STAKE OUT! 🎵 The group finalizes their preparations and plans and leave for Exhale. Olivia discovers she and Mimi Moji have a common history.
“First things first, we gotta stalk him on social media.”
Cass, Bunk, Tiss, and Jin continue to pull at the tangled web of corruption behind MasKorp, revealing the truth goes way deeper than they initially thought… Meanwhile, we check back in with Olivia.
“Tactical Sandals”
Cass, Bunk and Tiss discuss the details of the new mission with Redshift and Jin, then begin their research of the MasKorp Exhale warehouse and key personnel.
“Nobody that rich has ever tried to kill me.”
Cass, Tiss, Bunk, and Olivia have been separated after their disastrous VanTle Harbour mission. As they try to pick up the pieces, a new opportunity arises. But is the risk worth the reward?
“I’ve never smote before”
Having made a tenuous alliance with a strange enemy soldier, the Hound Lord’s elite forces must discover what is causing the time dilation at the heart of the Oasis… and destroy it.
“The obvious leader”
On a critical mission for the Hound Lord, an elite group of soldiers goes behind enemy lines, finding a surreal, magical landscape they must struggle to survive.
“Strangers are just friends I don’t know yet”
The Passing Angel Axiom is built around the belief that the city blackouts are divine punishment from supernatural beings. We take a break from the action at VanTle harbour to watch four acoloytes of the Axiom, keen to undergo their rights of initiation…
“I don’t want to remember any of this”
Time is running out. Swarms of security descend on VanTle Harbour. The package is in the team’s hands and the exit is in sight – can they beat the odds and escape?
“Military Grade Presentation Pointer”
The team continues their infiltration of VanTle Harbour, but their troubles are only just beginning. How long can their luck hold out as the odds stack upagainst them?
“Hot Katana”
The team don a new set of aliases and Kit Simone, Micro-Wave, Esmeralda Justice, and Xiaotao begin their infiltration of VanTle Harbour. It goes about as well as you’d expect.
“Allergies are a myth!”
The team deals with the aftermath of the Skiptracer event, doing their best to lick their wounds and move on. A new client, a new ally and a new mission sets their sights towards VanTle Harbour.
“I”m a hacker, not a fighter”
The jig is up – the Slacks family is caught with their slacks down. Can the party make a slick getaway from Pepper and Flint? Meanwhile, a tantalizing offer from a rival – but can they be trusted?
“Drone Cop 2: Drunk Cop”
Another day in Applewood Terrace sees a house party, a mysterious delivery, blackmail and more. All the while, the Skiptracers are closing in on the
team…
“Pauls to the left of me, Geralds to the right”
Garret, Tiss, Olivia and Bunk, deep undercover as the Slacks family, meet their new neighbours and start settling into suburban life. But is everything as it seems in sleepy Applewood Terraces?
“BLOOD GUZZLER”
Downtime Activities: Tiss ties up loose ends and Garret overextends. Olivia considers tank treads while Bunk picks out new threads. The team prepares to go deep undercover while Epistle hatches a plot.
“Webel Weapons”
Just in time for Star Wars: The Rise Of Skywalker Dan, Shaun, and Shubert dive into a homebrewed Star Wars themed Fiasco playset. Take a peekbehind the curtain and your own seat at the table for this un-cut House of Bob special set in a galaxy far, far away….
Episode Notes “Webel Weapons” Just in time for Star Wars: The Rise Of Skywalker Dan, Shaun, and Shubert dive into a homebrewed Star Wars-themed Fiasco
“The Doctor is the mother”
Tiss faces his fears, Bunk rocks out, Olivia pops and unlocks and Garrett shows off his driving skills. When the Gastown Sparks make their move, the gang gives chase.
“Emotional support human”
Olivia, Bunk and Garret make a detour to investigate a mysterious message from one of Garrett’s contacts. Bunk’s show is about to begin when a startling discovery is made below the Gastown Sparks hideout…
“It’s Amazing What Microchips Can do These Days”
Following a successful (?) mission, the team takes care of some housekeeping before preparing for their next gig: infiltrating the Bodybag Nightclub, a hideout of the Gastown Sparks.
“Stop being so cyber thirsty”
With Epistle security forces closing in, the team will have to act fast. But when questions about the motivations of both their client and target surface,
they’ll have to make a critical choice…
“It’s a tough world for teenagers”
Bunk, Tiss, Garret and Olivia continue to investigate the source of the leak of smart weapon history, narrowing it down to an Epistle office building. However, time is running short…
“#vanlife”
In the first episode of our new campaign, we find our ragtag group of mercs mid-mission; but things take a turn when the meeting with their client is interrupted by two corporate employees…
“Coming September 30: BLACKOUT”
Coming soon, a brand new House of Bob campaign. Visit our social media or join our Discord server to learn more, or support us on Patreon to hear the new series early!
“Coming September 30: BLACKOUT”
Coming soon, a brand new House of Bob campaign. Visit our social media or join our Discord server to learn more, or support us on Patreon to hear the new series early!
“Are you sure you want to do this?”
In this extra-vulgar House of Bob one-shot Dan, Shubert, Trevor and special guest Josh use the Fiasco RPG system to find out what happens when
carry-on items aren’t properly stowed.
“You don’t know these words!”
A prehistoric clan of cave dwellers runs out of food after a lengthy rainstorm. The three strongest, smartest and most banging cavemen are chosen for a quest to save their kin from starvation. With only a handful of words to communicate with, Tum, Borg & Throg set out on a journey filled with danger and new discoveries.
“Closure”
Our heroes have conquered the Tomb of Annihilation and destroyed the Soul Monger, but their stories aren’t finished. We hear some from the party about where the story takes them after the campaign ends.
“Put a boat on him!” Having nearly lost a member of the party in their battle with the Atropal, the party has just a moment’s time to lick their wounds before facing the architect of the soul monger, Acererak the Demi-Lich
“Time to grow up, baby”
Having defeated the Sewn Sisters, our beaten and battered heroes must collect their strength as they prepare to face a challenge that has awaited them since the High Havoc first arrived in Chult: The Soulmonger.
“Oh no, she’s got a life alert bracelet!”
The party reaches the depths of the Tomb of the Nine Gods, confront its final puzzles and take the fight to the devious night hags who have been haunting them ever since they entered the Tomb: The Sewn Sisters.
“You’re just jealous that you’re a goat and I’m super smart.”
Our heroes manipulate the cosmos and descend into the sanctuary of the Sewn Sisters.
“The Dump Room”Artwork:
A magic tunnel leads deeper into the Tomb. Douglas & Lee strip down and Krait expresses his true feelings. Everyone does their best to look cool and Moore takes a seat.
“Mud Muppets”
The eclectic outlanders explore a cog-filled cavern. Douglas goes for a swim and Lee finds herself in the deep end. An old nemesis is unleashed.
“Don’t step to me on the ninja turtles”
Moore gets more familiar with his new crew. A strange voice annoys Krait and everybody is puzzled. The rest of the party go deep in the weeds.
In this special sneak-peak of our Patreon-exclusive Director’s Commentary series, Shaun, Trevor, and Alex go all the way back to House of Annihilation Chapter 1 to constructively deconstruct the episode and discuss the past and future of the series.
“You guys are gross ’cause you’re dying”
Their doom close at hand, Krait, Lee and Douglas fight to stay alive.The lucky survivors plan their next move and decide whose limbs to chop off. A long-lost member of the High Havoc causes the crew to reflect.
“Like how snakes would have hands”
With her last crewmate from the High Havoc fallen, Lee and her two remaining companions are left with precious little time to escape the four armed Gargoyles who slayed their friend.
“I’m glad I ran away, or l’d just have blood all over me”
Exhausting every option solving a puzzle of torrential waves, the party discovers an evil that was hiding under their own noses, and Horrik maneuvers his way into an incident on the fourth level of the tomb.
“You don’t have to do anything you’re not comfortable with. Horrik does.”
One step closer to the Black Opal Crown, Krait & the Inferior Beings discover more about the strange mechanical inner workings of the Tomb of Annihilation.
“Take advantage of my boozy slipstream.”
Having sprung a trap leaving Krait, Lee, and Horrik inside a locked room quickly filling with wine, Douglas is left alone in the Tomb of the Nine Gods, and must find a way to save his friends.
“I hope we see you again”
Krait and the adventurers trek deeper into the Tomb. After a show of strength to compensate for a failed test of wits, the party faces an undead threat to not just their safety, but also their egos.
“I can pretty much gong anything.”
With the legendary Thayan necromancer Kozef defeated, Cube Gang finally enters the Tomb of the Nine Gods, bringing them ever closer to the fabled Soul Monger.
“A wizard and his dumb dog”
With the help of their new acquaintance Krait, Lee and the boys have defeated Ras-Nsi, and now must decide how to handle the Red Wizard Kozeph, who awaits them at the entrance of the Tomb of the Nine Gods.
“Cheap, toy-grade canola oil”
Join the House of Bob, with special guests Vivian and John, for the conclusion to our Tales From the Loop adventure, Our Friends the Machines
“Pep talks”
Join the House of Bob, with special guests Vivian and John, as we explore the Tales From the Loop adventure, Our Friends the Machines
“Blind, prone, greasy, and snowed on”
After losing yet another crew member of the High Havoc, Douglas, Leanni, and Horrik must face the Yuan-ti without the guidance of their lost comrade, Cranston Thorne.
“I am a very skilled and wonderful person”
Fan favourites Faroul and Gondolo are back for another wacky side adventure, this time joined by the suave Jason Drake Grayson. Together, the dashing trio hatch a plot to escape the terrifying Yuan-ti, proving that three heads are indeed better than one.
“Horrik’s Upset (He’s a Brave Man)”
Having forged an uneasy alliance with Kozeph the Red Wizard and defeated a savage pack of Deinonychus, the party must take on their most fearsome foe yet: the King of Feathers
Join the House of Bob, with special guests Steph and Sylvia, for a dramatic retelling of the frighteningly absurd infamous Daveyville Incident, powered by the Fiasco improv game.
“Hang on Pookums”
Cranston and Douglas broker a deal with the Theyan wizard Kozef, and the party now must devise a plan to best the dangerous necromancer.
“Hi, I’m Vulture. I have no friends.”
Having bested a Tabaxi warrior, the adventurers enter the temple of Wongo the Sumonster, where a puzzle on trickster gods’ friendships awaits them.
“I want that thing in my mouth”
Under Orvex’s guidance the adventurers take a closer look at the temples of Omu, making a dangerous encounter along the way.
“Got room in that tummy for two?”
Douglas and the crew explore the lost city of Omu, with the help of a newfound acquaintance, who has an unexpected connect with the Thayan wizard who murdered their friend, Rye.
“Doin’ it for all the babies out there (beautiful baby mommies)”
After defeating a demonic beast, the adventurers discover a way out of the Kobold Mountains, only to be greeted by the most powerful and dangerous being any of them have ever seen.
“It’s horse deep.”
Venturing deeper yet into the caves beneath the Kobold Mountains, the adventurers and their dwarven companions reach the ancient vault of Hrakhamar, only to discover a dark presence waiting within.
“Newt Cleavage.”
Accompanied by the Albino Dwarves, the party has a run-in with the fire-newts who have taken up residence in the Dwarves’ ancestral home.
“I didn’t know him that long.”
Destined to reach the Soul Monger, Douglas and what remains of the High Havoc’s crew embark on a journey to the mountain caves that will lead them there. But they can’t seem to shake the feeling that something is watching them…
“Do you feel responsible? Because you should.”
With the knowledge imparted on them by the strange oracle Saja N’baza, the party descends the ancient ziggurat of Orolunga, only to discover that tragedy has befallen yet another of their friends.
“Trust me, I am a very intelligent man”
The crew of the High Havoc are back! Having sent what may well be their final words to their longtime friend, Hacksail, our worn and battered adventurers meet a strange sorcerer at a mysterious ziggurat. Could this be home of the oracle they seek?
“Boundaries”
Our intrepid team of troubleshooters finally complete their delivery, but untold danger awaits them…
“Loitering Simulator 2018”
Having embarked on a crucial mission to serve Friend Computer and sustaining only minor casualties, troubleshooter team First Life Best Life makes connections that could maybe be very important to their mission, perhaps.
“I’m fresh off the line, baby!”
This episode we meet a crack team of troubleshooters who embark on a very important mission to serve Friend Computer
“Take that Dad!” Having left the party to pursue their own interests, we take a look into the history of literally no one’s favourite guides, Faroul and Gondolo.
“Escape from Flavortown” In this, the final episode of our long-running, award-winning Apocalypse World campaign, the party finally discovers the mysterious artifact they first set out for, and now must make their daring escape.
This Wednesday, tune in for the finale to our long-running Dungeonworld Campaign, Flavortown.
“Were you not going to tip?” Having escaped the Grung encampment, the adventurers must make a decision that will affect the future of the party…
“Stop it I’m a real adventurer!” After aiding the Grung in an attempt to summon their goddess Nangnang, the party makes a new acquaintance who strains their new relationship with the frogmen.
“Ropey, god of ropes; may his hempen grasp embrace us all.”
In the fifth episode of a Tomb of Annihilation playthrough, the party trudges deeper south into the mysteriously frozen jungles of Chult, under the guidance of some strange new companions.”
“Bad Droid Triple 3”Album Art: https://i.imgur.com/vHEdA4w.jpgThe finale of a one-shot Star Wars: Edge of the Empire campaign Artwork by @cosmicamazing Featuring:Trevor as The Game MasterJake as
“We’re doing Stockholm Syndrome”Album Art: https://i.imgur.com/lhA5xCN.jpgPart one of a one-shot Star Wars: Edge of the Empire campaign Artwork by @cosmicamazing Featuring:Trevor as The Game MasterJake as